Action game UI needs to be unobtrusive but also filled with health bars, dialogue popups, and menu screens. I worked with designers and the combat team to figure out communication priorities (ie. damage taken, spells charged up) and keep it as diegetic as possible. (wip)
A couple lo-fi mockups of health + mana bars for the two characters. Players need to see their current health, mana, notes casted, and spells charged up.