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SPOOKULELE
USER INTERFACE

Action game UI needs to be unobtrusive but also filled with health bars, dialogue popups, and menu screens. I worked with designers and the combat team to figure out communication priorities (ie. damage taken, spells charged up) and keep it as diegetic as possible. (wip)

Sketches
Combat UI

A couple lo-fi mockups of health + mana bars for the two characters. Players need to see their current health, mana, notes casted, and spells charged up.

ui quickies.png
ui quickies2.png
other game enemy lifebar notes.png
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